=Graphics and Game Programming=
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==Using Graphics Windows and Graphicboxes==
* [[http://lbpe.wikispaces.com/Drawing+a+Tiled+Background+with+CreateCompatibleBitmap|Drawing a Tiled Background with CreateCompatibleBitmap]] [[user:JanetTerra]]
* [[Tutorial WhenMouse|Trapping Mouse Actions and the When commands]] [[user:JanetTerra|1149857212]]
* [[Tutorial Inkey|Capturing Keypresses with When characterInput and Inkey$]] [[user:JanetTerra|1147746296]]
* [[MultiColored Graphics Text|MultiColored Graphics Text]] [[user:JanetTerra|1154801378]]
* list articles here

==Sprite Games==
* list articles here

==Sprite Byte Tutorials==
* [[sprite1|Sprite Byte Tutorials Lesson One: The Absolute Minimum!]] [[user:Alyce|1147184740]]
* [[sprite2|Sprite Byte Tutorials Lesson Two: All About Masks]] [[user:Alyce|1147276422]]
* [[sprite3|Sprite Byte Tutorials Lesson Three: Changing the Sprite Image]] [[user:Alyce|1148423219]]
* [[sprite4|Sprite Byte Tutorials Lesson Four: Moving a Sprite]] [[user:Alyce|1156863094]]

==Liberty BASIC Wire Frame Library==
* [[Plot3D|Precursor: Easy Functions for Plotting 3D Objects]][[user:steelweaver52|1153628395]]
* [[LBWFCh01|Chapter 1:  Introducing the Liberty BASIC Wire Frame Library]] [[user:steelweaver52|1153610015]]
* [[LBWFCh02|Chapter 2:  The Liberty BASIC Wire Frame Library - Version 0.6]] [[user:steelweaver52|1153658378]]
* [[LBWFCh03|Chapter 3:  Version 1.0 of the Wire Frame Library is On the Horizon]] [[user:steelweaver52|1153781239]]
* [[LBWFCh04|Chapter 4:  Wire 1.0 Released (Making Complex Objects With Wire)]] [[user:steelweaver52|1153771653]]
* [[LBWFCh05|Chapter 5:  Using Wire (Focusing on the FF.LBWF.RequestObjectNameFromXY$() Function)]] [[user:steelweaver52|1153763577]]
* [[LBWFCh06|Chapter 6:  Using Wire (Strange Things, Reminders, and Tips)]] [[user:steelweaver52|1153750879]]

**List Categories Here**
* list articles here
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