JanetTerra
Nov 10, 2007
==Stringheight for Liberty BASIC==Stringwidth?{{Stringwidth?}} is the Liberty BASIC command for obtaining the width in pixels of any given character or chain of characters.Stringwidth?{{Stringwidth?}} calculates this measurement based upon the current font in use. [[code format="vbnet"]] Open "The Stringwidth? Command" for Graphics as #g #g, "Trapclose XbyTrap" char$ = "X" #g, "Down; Place 20 50" #g, "Font Times_New_Roman 14" #g, "Stringwidth? char$ PixelWidth" #g, "\The width of ";char$;" is ";PixelWidth;" pixels." #g, "Font Courier_New 36" #g, "Stringwidth? char$ PixelWidth" #g, "\\The width of ";char$;" is ";PixelWidth;" pixels." #g, "Flush" Wait Sub XbyTrap handle$ Close #g End End Sub [[code]]Unfortunately,===Calculating Stringheight with Posxy=== Unfortunately, there is no native Stringheight? function.It is possibleA simple way tocalculatedetermine the heightusingof asimple gdi32 call.font is to use the {{posxy xVar yVar}} command. The"GetPixel" API call{{posxy}} function returns thepixel color atposition of the mouse cursor. Define the font, position the mouse, draw text, get the new y position. The difference between the two y positions is the height of the font. [[code format="vbnet"]] Open "Calculating Stringheight with Posxy" for Graphics as #g #g, "Trapclose XbyTrap" Char$ = "X" #g, "Down; Place 20 50" ' Select agiven x,y location. Setfont #g, "Font Times_New_Roman 14" ' Get thebackcolormouse position before drawing the text #g, "Posxy x1Var y1Var" ' Draw the text #g, "\";Char$ ' Get the mouse position after drawing the text #g, "Posxy x2Var y2Var" ' Subtract toblack, then searchdetermine Stringheight Stringheight = y2Var - y1Var ' Show the value of Stringheight #g, "\The height of ";Char$;" is ";Stringheight;" pixels." ' Select another font #g, "Font Courier_New 36" ' Create a linefeed #g, "\" ' Get the mouse position before drawing the text #g, "Posxy x1Var y1Var" ' Draw the second text #g, "\";Char$ ' Get the mouse position after drawing the text #g, "Posxy x2Var y2Var" ' Subtract to determine Stringheight Stringheight = y2Var - y1Var #g, "\The height of ";Char$;" is ";Stringheight;" pixels." #g, "Flush" Wait Sub XbyTrap handle$ Close #g End End Sub [[code]] This Stringheight method does not require the text to be drawn, neither does the text have to be visible. Here is the same method using a 1 x 1 graphicbox that is set offscreen, thus invisible to the user. [[code format="vbnet"]] Graphicbox #main.g, -10, -10, 1, 1 Statictext #main.t, "Font Dimensions", 20, 50, 250, 100 Open "Calculating Stringheight with Posxy" for0,Window as #main #main, "Trapclose XbyTrap" #main, "Font Verdana 12 Bold" Char$ = "X" #main.g, "Down; Place 20 50" ' Select a font #main.g, "Font Times_New_Roman 14" ' Calculate Stringwidth using the native Stringwidth? function #main.g, "Stringwidth? Char$ Stringwidth" ' Get the mouse position before drawing the text #main.g, "Posxy x1Var y1Var" ' Draw the text #main.g, "\";Char$ ' Get the mouse position after drawing the text #main.g, "Posxy x2Var y2Var" ' Subtract to determine Stringheight Stringheight = y2Var - y1Var ' Show thenumericalvalue ofblack,Stringwidth and Stringheight FontDimensions$ = "The dimensions of " ;Char$;" are " + _ Str$(Stringwidth);" pixels wide and ";Str$(Stringheight) + _ " pixels high." #main.t, FontDimensions$ Wait Sub XbyTrap handle$ Close #main End End Sub [[code]] ===Disadvantages of Using Posxy tofindCalculate Stringheight=== {{Posxy}} will not return theboundariesexact position of the drawncharacter.text. It only returns the number of vertical (y) pixels advanced to for beginning the next line. The font space includes not just the font, but padding above, below, to the left, and to the right, of the character itself. The y1Var is the lower position of the drawn font, above the lower padding of the font space. [[code format="vbnet"]] Open "Calculating Stringheight with Posxy" for Graphics as #g #g, "Trapclose XbyTrap" Char$ = "X" #g, "Down; Place 20 50" #g, "Color Black; Backcolor Cyan" #g, "Font Times_New_Roman 14" #g, "Posxy x1Var y1Var" #g, "\";Char$ #g, "Posxy x2Var y2Var" Stringheight = y2Var - y1Var #g, "Color Red" ' Draw a red line at y1Var #g, "Line 0 ";y1Var;" 100 ";y1Var ' Draw a red line at y2Var #g, "Line 0 ";y2Var;" 100 ";y2Var #g, "Flush" Wait Sub XbyTrap handle$ Close #g End End Sub [[code]] ===Stringheight Wrapped in a Function=== Still, if all that is needed is the vertical height of the font space, a simple custom function using an offscreen graphicbox is quick and easy. [[code format="vbnet"]] Nomainwin WindowWidth = 800 WindowHeight = 600 UpperLeftX = Int((DisplayWidth - WindowWidth) /2) UpperLeftY = Int((DisplayHeight - WindowHeight) /2) Graphicbox #main.h, -10, -10, 1, 1 ' Hidden graphicbox Graphicbox #main.g, 0, 0, 800, 600 ' Visible graphicbox Open "Calculating Stringheight with Posxy" for Window as #main #main, "Trapclose XbyTrap" CurrentFont$ = "Verdana 32 Bold" #main.g, "Font ";CurrentFont$ Stringheight = Stringheight(CurrentFont$) #main.g, "Down; Place 20 50" For i = 1 to 10 #main.g, "\Line ";i Next i #main.g, "Color Red" yPos = 55 For i = 1 to 10 For x = 20 to 250 Step 5 #main.g, "Place ";x;" ";yPos #main.g, "Circle 4" Next x yPos = yPos + Stringheight Next i #main.g, "Flush" Wait Sub XbyTrap handle$ Close #main End End Sub Function Stringheight(CurrentFont$) #main.h, "Cls" #main.h, "Font ";CurrentFont$ #main.h, "Place 20 500" #main.h, "Posxy x1Var y1Var" #main.h, "\X" #main.h, "Posxy x2Var y2Var" Stringheight = y2Var - y1Var End Function [[code]]===Define a===The Fontand DrawDimensions=== It is possible to calculate all the font dimensions of the font space as well as the dimensions of the character itself by using a simple gdi32 call. The {{"GetPixel"}} API call returns the pixel color at a given x,y location. Set the {{backcolor}} to black, then search for 0, the numerical value of black, to find the boundaries of theCharacter===drawn character. [[code format="vbnet"]] WindowWidth = 800 WindowHeight = 600 Graphicbox #main.g, 0, 0, 800, 600 Open "StringHeight for Liberty BASIC" for Window as #main #main, "Trapclose XbyTrap" #main.g, "Down; Color Blue; Backcolor Black" ' Assign a font #main.g, "Font Times_New_Roman 24" ' Draw a character #main.g, "Place 100 100" #main.g, "\X" #main.g, "Flush" Wait Sub XbyTrap handle$ Close #main End End Sub [[code]] ===The GetPixel Call=== Include a custom function to return the pixel value in your code. Since the"GetPixel" calls{{"GetPixel"}} call requires the handle of the device context,thatthe {{"GetDC"}} custom function should also be included in your code. Before ending your program, release the retrieved device contexts with theReleaseDC{{"ReleaseDC"}} sub. [[code format="vbnet"]] ' Get the device context hDC = hDC(hWnd(#main.g)) Function PixelLong(hDC, xVar, yVar) Open "gdi32"for DLL as #gdi CallDLL #gdi, "GetPixel",_ hDC as Ulong,_ xVar as Long,_ yVar as Long,_ PixelLong as Long Close #gdi End Function Function hDC(handle) CallDLL #user32, "GetDC",_ handle as Ulong,_ hDC as Ulong End Function Sub ReleaseDC hW, hDC CallDLL#user32,"ReleaseDC", _ hW as Ulong, _ hDC as Ulong, _ result as Long End Sub [[code]] ===Find the Boundaries of the Font Space=== The font space contains more than just the font. There is usually a padding above and below the font, as well as to the left and right of the font. To find the font space boundaries, start at a location outside of the font and work toward the font, stopping when a black pixel is found. * Finding UpperY of the Font Space Beginning at 0, work down until a black pixel is found. The x value of 101 is used because the font was drawn at 100, 100. [[code format="vbnet"]] For y = 1 to 600 If PixelLong(hDC, 101, y) = 0 Then UpperY = y Exit For End If Next y [[code]] * Finding LowerY of the Font Space Start at the lowest possible and work up until a black pixel is found. [[code format="vbnet"]] For y = 600 to 1 Step -1 If PixelLong(hDC, 101, y) = 0 then LowerY = y Exit For End If Next y [[code]] * Finding the LeftX of the Font Space LeftX is the first black pixel encountered beginning at 0 and working to the right (x increases). [[code format="vbnet"]] For x = 0 to 800 If PixelLong(hDC, x, 100) = 0 Then LeftX = x Exit For End If Next x [[code]] * Finding the RightX of the Font Space RightX is the first black pixel encountered moving from the farthest right of the window to the left (x decreases). [[code format="vbnet"]] For x = 800 to 0 Step -1 If PixelLong(hDC, x, 100) = 0 Then RightX = x Exit For End If Next x [[code]] * Boxing the Font Space To show that the variables are accurate, draw a box around the font space beginning with LeftX, UpperY and extending to RightX, LowerY. [[code format="vbnet"]] #main.g, "Color Red; Backcolor White" #main.g, "Place ";LeftX;" ";UpperY #main.g, "Box ";RightX + 1;" ";LowerY + 1 [[code]] * Calculating Stringheight Stringheight is RightX - LeftX. [[code format="vbnet"]] Stringheight = LowerY - UpperY #main.g, "Place 100 "; 100 + Stringheight * 2 #main.g, "\Stringheight = ";Stringheight [[code]] * Release the Device Context Finally, release the device context from memory. [[code format="vbnet"]] Call ReleaseDC hWnd(#main.g), hDC [[code]] * Putting It All Together Here is the code in its entirety. [[code format="vbnet"]] WindowWidth = 800 WindowHeight = 600 Graphicbox #main.g, 0, 0, 800, 600 Open "StringHeight for Liberty BASIC" for Window as #main #main, "Trapclose XbyTrap" #main.g, "Down; Color Blue; Backcolor Black" ' Assign a font #main.g, "Font Times_New_Roman 24" ' Draw a character #main.g, "Place 100 100" #main.g, "\X" #main.g, "Flush" ' Get the device context hDC = hDC(hWnd(#main.g)) ' Find the UpperY boundary of the font space For y = 0 to 600 If PixelLong(hDC, 101, y) = 0 Then UpperY = y Exit For End If Next y ' Find the LowerY boundary of the font space For y = 600 to 0 Step -1 If PixelLong(hDC, 101, y) = 0 then LowerY = y Exit For End If Next y ' Find the LeftX boundary of the font space For x = 0 to 800 If PixelLong(hDC, x, 100) = 0 Then LeftX = x Exit For End If Next x ' Find the RightX boundary of the font space For x = 800 to 0 Step -1 If PixelLong(hDC, x, 100) = 0 Then RightX = x Exit For End If Next x ' Outline the font #main.g, "Color Red; Backcolor White" #main.g, "Place ";LeftX;" ";UpperY #main.g, "Box ";RightX + 1;" ";LowerY + 1 ' Calculate Stringheight Stringheight = LowerY - UpperY #main.g, "Place 100 "; 100 + Stringheight * 2 #main.g, "\Stringheight = ";Stringheight ' Release the device context Call ReleaseDC hWnd(#main.g), hDC Wait Sub XbyTrap handle$ Close #main End End Sub Function PixelLong(hDC, xVar, yVar) Open "gdi32"for DLL as #gdi CallDLL #gdi, "GetPixel",_ hDC as Ulong,_ xVar as Long,_ yVar as Long,_ PixelLong as Long Close #gdi End Function Function hDC(handle) CallDLL #user32, "GetDC",_ handle as Ulong,_ hDC as Ulong End Function Sub ReleaseDC hW, hDC CallDLL#user32,"ReleaseDC", _ hW as Ulong, _ hDC as Ulong, _ result as Long End Sub [[code]]===Disadvantages of Using GetPixel to Determine Stringheight=== There are at least two disadvantages to this method. The first is that the character has to actually be drawn using graphic text. And, the entire font space must always be visible. The second disadvantage is the speed, or lack thereof, in which each pixel is identified for color. The slowness may prevent the routine from being used 'on the fly' throughout the program. Still, the routine may be of some benefit for those programmers in need of the Stringheight measurement.===Actual Font Height=== If the actual font height, not including the over and under padding, is required, additional searching of black pixels is required. In this instance, the area inside the font space is searched looking for black and non-black pixels. The following demo shows how the width and height of any character of any font can be determined using the "GetPixel" API call. [[code format="vbnet"]] Global CurrentFontSpec$, Char$ Global x1Left, x1Right, y1Upper, y1Lower Global x2Left, x2Right, y2Upper, y2Lower Global FontPixelWidth1, FontPixelHeight1 Global FontPixelWidth2, FontPixelHeight2 Nomainwin WindowWidth = 800 WindowHeight = 600 UpperLeftX = Int((DisplayWidth - WindowWidth) /2) UpperLeftY = Int((DisplayHeight - WindowHeight) /2) Graphicbox #main.g, 100, 0, 700, 570 Stylebits #main.f1, _BS_MULTILINE, 0, 0, 0 Button #main.f1, "Select Font", FontSelect, UL, 5, 50, 90, 50 Stylebits #main.f2, _BS_MULTILINE, 0, 0, 0 Button #main.f2 "Font Character", FontCharacter, UL, 5, 120, 90, 50 Stylebits #main.f3, _BS_MULTILINE, 0, 0, 0 Button #main.f3 "Font Dimensions", FontDimensions, UL, 5, 190, 90, 50 Open "Calculating Graphic Text Dimensions" for Window as #main Print #main, "Trapclose XbyTrap" CurrentFontSpec$ = "Times_New_Roman 12 Bold" Char$ = "X" Print #main, " Font ";CurrentFontSpec$ Print #main.g, "Font ";CurrentFontSpec$ Print #main.g, "Down; Fill White" Print #main.g, "Color Black; Flush" Wait Sub XbyTrap handle$ Close #main End End Sub Sub FontSelect handle$ FontDialog CurrentFontSpec$, NewFontSpec$ If NewFontSpec$ <> "" Then CurrentFontSpec$ = NewFontSpec$ End If End Sub Sub FontCharacter handle$ p$ = "Character to be measured";Chr$(13) p$ = p$;"(Current = ";Char$;")" Prompt p$;c$ If c$ <> "" Then Char$ = c$ End If End Sub Sub FontDimensions handle$ #main.g, "Fill White; Cls; Fill White" #main.g, "Backcolor Black; Color Blue" #main.g, "Font ";CurrentFontSpec$ #main.g, "Stringwidth? Char$ FontStringWidth" h1 = Val(Word$(CurrentFontSpec$, 2)) h2 = Val(Word$(CurrentFontSpec$, 3)) yPos = Max(h1, h2) * 2 #main.g, "Place 20 ";yPos #main.g, "\";Char$ hDC = hDC(hWnd(#main.g)) For y = 0 to yPos If PixelLong(hDC, 20, y) = 0 Then y1Upper = y Exit For End If Next y For y = yPos * 2 to 0 Step -1 If PixelLong(hDC, 20, y) = 0 Then y1Lower = y Exit For End If Next y FontPixelHeight1 = y1Lower - y1Upper For x = 10 to 800 If PixelLong(hDC, x, y1Upper) = 0 Then x1Left = x Exit For End If Next x For x = yPos * 2 to 10 Step -1 If PixelLong(hDC, x, y1Upper) = 0 Then x1Right = x Exit For End If Next x FontPixelWidth1 = x1Right - x1Left For y = y1Upper to y1Lower pixel = 0 For x = x1Left + 1 to x1Right If PixelLong(hDC, x, y) <> 0 Then pixel = 1 Exit For End If Next x If pixel <> 0 Then y2Upper = y Exit For End If Next y For y = y1Lower to y1Upper Step -1 pixel = 0 For x = x1Left to x1Right If PixelLong(hDC, x, y) <> 0 Then pixel = 1 Exit For End If Next x If pixel <> 0 Then y2Lower = y Exit For End If Next y FontPixelHeight2 = y2Lower - y2Upper For x = x1Left to x1Right pixel = 0 For y = y2Upper to y2Lower If PixelLong(hDC, x, y) <> 0 Then pixel = 1 Exit For End If Next y If pixel <> 0 Then x2Left = x Exit For End If Next x For x = x1Right to x2Left Step -1 pixel = 0 For y = y2Upper to y2Lower If PixelLong(hDC, x, y) <> 0 Then pixel = 1 Exit For End If Next y If pixel <> 0 Then x2Right = x Exit For End If Next x FontPixelWidth2 = x2Right - x2Left #main.g, "Backcolor White" #main.g, "Color Yellow" #main.g, "Line ";x1Left;" ";yPos;" ";x1Right;" ";yPos #main.g, "Color Red" #main.g, "Place ";x1Left - 1;" ";y1Upper - 1 #main.g, "Box ";x1Right + 1;" ";y1Lower + 1 #main.g, "Place ";x1Left;" ";y1Lower + 20 #main.g, "Font Times_New_Roman 12 Bold" #main.g, "\Total Width = ";FontPixelWidth1;" pixels" #main.g, "\Total Height = ";FontPixelHeight1;" pixels" #main.g, "Color Cyan" #main.g, "Place ";x2Left;" ";y2Upper #main.g, "Box ";x2Right + 1;" ";y2Lower + 1 #main.g, "Place ";x1Left;" ";y1Lower + 70 #main.g, "Font Times_New_Roman 12 Bold" #main.g, "\Font Width = ";FontPixelWidth2;" pixels" #main.g, "\Font Height = ";FontPixelHeight2;" pixels" #main.g, "Color Black" #main.g, "\\Stringwidth? = ";FontStringWidth;" pixels" #main.g, "Flush" Call ReleaseDC hWnd(#main.g), hDC End Sub Function PixelLong(hDC, xVar, yVar) Open "gdi32"for DLL as #gdi CallDLL #gdi, "GetPixel",_ hDC as Ulong,_ xVar as Long,_ yVar as Long,_ PixelLong as Long Close #gdi End Function Function hDC(handle) CallDLL #user32, "GetDC",_ handle as Ulong,_ hDC as Ulong End Function Sub ReleaseDC hW, hDC CallDLL#user32,"ReleaseDC", _ hW as Ulong, _ hDC as Ulong, _ result as Long End Sub [[code]] ===Disadvantages of Using GetPixel to Determine String Dimensions=== There are at least two disadvantages to this method. The first is that the character has to actually be drawn using graphic text. And, the entire font space must stay visible throughout the calculations. The second disadvantage is the speed, or lack thereof, in which each pixel is identified for color. The slowness may prevent the routine from being used 'on the fly' throughout the program. Still, the routine may be of some benefit for those programmers in need of more specific character dimensions. ===Posxy or GetPixel: Which is Right for You?=== Choose {{posxy}} when the height of the font space is all that's required. If you absolutely need to know the specific dimensions of the character, excluding the padding, then {{GetPixel}} is your best option. ----