JanetTerra
Jan 14, 2008
Graphics and Game Programming
Table of Contents
Using Graphics Windows and Graphicboxes
- Drawing a Tiled Background with CreateCompatibleBitmap -
JanetTerra - Trapping Mouse Actions and the When commands -
JanetTerra Jun 9, 2006 - Capturing Keypresses with When characterInput and Inkey$ -
JanetTerra May 15, 2006 - Smoother Animation with GetAsyncKeyState -
JanetTerra Jan 1, 2008 - MultiColored Graphics Text -
JanetTerra Aug 5, 2006 - Calculating Stringheight with GetPixel -
JanetTerra Nov 9, 2007
Image Manipulations
- Load Bitmap to Desired Size -
Alyce Jan 9, 2007 - Creating an Image Map -
marcuslee
Sprite Games
- Sprite Boundary Detection Tip Ben Jimenez
Sprite Byte Tutorials
- Sprite Byte Tutorials Lesson One: The Absolute Minimum! -
Alyce May 9, 2006 - Sprite Byte Tutorials Lesson Two: All About Masks -
Alyce May 10, 2006 - Sprite Byte Tutorials Lesson Three: Changing the Sprite Image -
Alyce May 23, 2006 - Sprite Byte Tutorials Lesson Four: Moving a Sprite -
Alyce Aug 29, 2006
Liberty BASIC Wire Frame Library
- Precursor: Easy Functions for Plotting 3D Objects -
steelweaver52 Jul 22, 2006 - Chapter 1: Introducing the Liberty BASIC Wire Frame Library -
steelweaver52 Jul 22, 2006 - Chapter 2: The Liberty BASIC Wire Frame Library - Version 0.6 -
steelweaver52 Jul 23, 2006 - Chapter 3: Version 1.0 of the Wire Frame Library is On the Horizon -
steelweaver52 Jul 24, 2006 - Chapter 4: Wire 1.0 Released (Making Complex Objects With Wire) -
steelweaver52 Jul 24, 2006 - Chapter 5: Using Wire (Focusing on the FF.LBWF.RequestObjectNameFromXY$() Function) -
steelweaver52 Jul 24, 2006 - Chapter 6: Using Wire (Strange Things, Reminders, and Tips) -
steelweaver52 Jul 24, 2006
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