Alyce
Jun 16, 2011
Graphics and Game Programming
Table of Contents
Using Graphics Windows and Graphicboxes
- Drawing a Tiled Background with CreateCompatibleBitmap -
JanetTerra - Trapping Mouse Actions and the When commands -
JanetTerra Jun 9, 2006 - Capturing Keypresses with When characterInput and Inkey$ -
JanetTerra May 15, 2006 - Smoother Animation with GetAsyncKeyState -
JanetTerra Jan 1, 2008 - MultiColored Graphics Text -
JanetTerra Aug 5, 2006 - Calculating Stringheight with GetPixel -
JanetTerra Nov 9, 2007 - Printing hires, full page graphics -
RodBird
Graphics Tutorial Series
- Turtle Graphics Tutorial -
Alyce - Use of Color in Graphics -
Alyce - Bitmap Graphics Tutorial -
Alyce - Graphics Text Tutorial -
Alyce - Hard Copy Printing with Graphics -
Alyce Apr 20, 2011
Drawing Graphics
- Graphics 101 – plotting a function -
tsh73 - UNDERSTANDING AND PLOTTING POLAR COORDINATES -
Steelweaver52 - Getting to grips with graphic SEGMENTS -
rodbird - Easy Polygon via API -
Alyce
Image Manipulations
- Load Bitmap to Desired Size -
Alyce Jan 9, 2007 - Finding the Dimensions of a Graphic (.bmp, .gif, .png, .jpg) -
JanetTerra Aug 18, 2009 - Getting Image File Information with GDI32 -
JanetTerra Dec 21, 2009 - Video Capture in Liberty BASICVideo Capture in Liberty BASIC by Callum Lowcay
Sprite Byte Tutorials
- Sprite Byte Tutorials Lesson One: The Absolute Minimum! -
Alyce May 9, 2006 - Sprite Byte Tutorials Lesson Two: All About Masks -
Alyce May 10, 2006 - Sprite Byte Tutorials Lesson Three: Changing the Sprite Image -
Alyce May 23, 2006 - Sprite Byte Tutorials Lesson Four: Moving a Sprite -
Alyce Aug 29, 2006 - Sprite Byte Tutorials Lesson Five: User-Controlled Sprite -
Alyce Mar 7, 2008 - Sprite Byte Tutorials Lesson Six: User-Controlled Sprite and Computer-Controlled Sprite -
Alyce Mar 7, 2008 - Sprite Byte Tutorials Lesson Seven: Collision Detection and Scoring -
Alyce Apr 21, 2009 - Sprite Byte Tutorials Lesson Eight: Manipulating the Background -
Alyce Jan 20, 2010
Sprite Games
- Sprite Boundary Detection Tip Ben Jimenez
Liberty BASIC Wire Frame Library
- Precursor: Easy Functions for Plotting 3D Objects -
steelweaver52 Jul 22, 2006 - Chapter 1: Introducing the Liberty BASIC Wire Frame Library -
steelweaver52 Jul 22, 2006 - Chapter 2: The Liberty BASIC Wire Frame Library - Version 0.6 -
steelweaver52 Jul 23, 2006 - Chapter 3: Version 1.0 of the Wire Frame Library is On the Horizon -
steelweaver52 Jul 24, 2006 - Chapter 4: Wire 1.0 Released (Making Complex Objects With Wire) -
steelweaver52 Jul 24, 2006 - Chapter 5: Using Wire (Focusing on the FF.LBWF.RequestObjectNameFromXY$() Function) -
steelweaver52 Jul 24, 2006 - Chapter 6: Using Wire (Strange Things, Reminders, and Tips) -
steelweaver52 Jul 24, 2006
Using Image DLLs
- Saving JPGs - Saving and Loading JPGs with a Free DLL -
mike_ukmid - Using pct_dll.dll - Image conversion, window and screen dumps for LB4 -
mike_ukmid - Scanning with EZTwain - Acquiring images directly from a scanner -
JanetTerra
Game Physics
- GamePhysics1 - Angle and Velocity
- GamePhysics2 - Acceleration
OpenGL 3D Graphics in Liberty BASIC
- Lesson 1 - Introduction and Basic Shapes -
robmcal - Lesson 2 - Moving Objects -
robmcal - Lesson 3 - Rotation and Scaling -
robmcal - Lesson 4 - Display Lists -
robmcal - Lesson 5 - Complex Surfaces -
robmcal - Lesson 6 - Creating Shapes -
robmcal - Lesson 7 - Texture Mapping -
robmcal - Lesson 8 - Transparent Surfaces and Fog -
robmcal - Lesson 9 - OpenGL Calls and Argument Types -
robmcal
List Categories Here
- list articles here